
Ich hab ein Problem mit laden und anzeigen von TrueType Fonts.
Tut mir Leid das der Code so unübersichtlich ist.
Code: Alles auswählen
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#ifdef __APPLE__
#include <SDL/SDL.h>
#else
#include <SDL.h>
#endif
#include <windows.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
int main ( int argc, char** argv )
{
// initialize SDL video
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "Unable to init SDL: %s\n", SDL_GetError() );
return 1;
}
// make sure SDL cleans up before exit
atexit(SDL_Quit);
// create a new window
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32,
SDL_HWSURFACE|SDL_DOUBLEBUF);
if ( !screen )
{
printf("Unable to set 640x480 video: %s\n", SDL_GetError());
return 1;
}
// load an image
SDL_Surface* png = SDL_LoadBMP("cb.bmp");
SDL_Surface* bmp = SDL_LoadBMP("VLCSZ.bmp");
SDL_Surface* background = SDL_LoadBMP("metal.bmp");
SDL_Surface* cod = IMG_Load("cod4_3.jpg");
SDL_Surface *message = NULL;
TTF_Font *font = TTF_OpenFont("arial.ttf", 20 );
SDL_Color textColor = { 255, 255, 255 };
message = TTF_RenderText_Solid( font, "The quick brown fox jumps over the lazy dog", textColor );
SDL_Rect text;
text.x = 0;
text.y = 0;
if(font == 0)
return 1;
SDL_Rect COD;
COD.x = 0;
COD.y = 0;
if (!bmp || !png || !background)
{
printf("Unable to load bitmap: %s\n", SDL_GetError());
return 1;
}
// centre the bitmap on screen
SDL_Rect dstrect;
dstrect.x = 50;
dstrect.y = 100;
SDL_Rect logo;
logo.x = 100;
logo.y = 200;
int move_x = 1;
int move_y = 1;
SDL_WM_SetCaption( "Hello World", NULL );
//Uint32 old_tick, new_tick = SDL_GetTicks();
//float frame_time = 1/50.f;
// program main loop
SDL_Surface* optimited = NULL;
optimited = SDL_DisplayFormat(png);
Uint32 colorkey = SDL_MapRGB( optimited->format, 0 && 0x01 && 0x02, 0 && 0x01 && 0x02, 0 && 0x01 && 0x02);
SDL_SetColorKey(optimited, SDL_SRCCOLORKEY, colorkey);
SDL_SetColorKey(bmp, SDL_SRCCOLORKEY, colorkey);
bool done = false;
while (!done)
{
// message processing loop
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
done = true;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ESCAPE is pressed
if (event.key.keysym.sym == SDLK_ESCAPE)
done = true;
break;
}
} // end switch
} // end of message processing
// DRAWING STARTS HERE
// clear screen
SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
//SDL_FillRect(screen, NULL, 0);
dstrect.y += move_y;
logo.x += move_x;
if(logo.x == 480 || logo.x == 0)
{
move_x *= -1;
}
if(dstrect.y == 400 || dstrect.y == 0)
move_y *= -1;
//SDL_BlitSurface(cod, 0, screen, &COD);
// draw bitmap
SDL_BlitSurface(bmp, 0, screen, &dstrect);
SDL_BlitSurface(optimited, 0, screen, &logo);
SDL_BlitSurface(message, 0, screen, &text);
//old_tick = new_tick;
//new_tick = SDL_GetTicks();
//frame_time = (new_tick - old_tick) / 1000.f;
// DRAWING ENDS HERE
SDL_Delay(2);
// finally, update the screen :)
SDL_Flip(screen);
} // end main loop
// free loaded bitmap
SDL_FreeSurface(bmp);
SDL_FreeSurface(png);
// all is well ;)
printf("Exited cleanly\n");
return 0;
}